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client/Editor/Internal Data/Third Party/Shaders/WorldKitShader.compute
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2026-07-31 19:29:07 +03:00

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// Licensed under the Non-Profit Open Software License version 3.0
// Each #kernel tells which function to compile; you can have many kernels
#pragma kernel PerlinNoise
#pragma kernel Clamp
#pragma kernel HydraulicErosion
#pragma kernel PseudoRandomNoise
#pragma kernel HeightMapToTexture
#pragma kernel Expand
#pragma kernel HeightContrast
#pragma kernel Terrace
// Declare global buffers
float BlendStrength;
// Texture buffer
RWTexture2D<float4> Texture;
// Height buffer
uint HeightMapResolution;
uint HeightMapLength;
RWStructuredBuffer<float> HeightBuffer;
// Global includes
#include "Utils/PRNG.hlsl"
#include "Utils/ClassicNoise2D.hlsl"
#include "Utils/WorldKitUtils.hlsl"
// Kernel includes
#include "Layers/PerlinNoise.hlsl"
#include "Layers/Clamp.hlsl"
#include "Layers/HydraulicErosion.hlsl"
#include "Layers/PseudoRandomNoise.hlsl"
#include "Layers/HeightMapToTexture.hlsl"
#include "Layers/Expand.hlsl"
#include "Layers/HeightContrast.hlsl"
#include "Layers/Terrace.hlsl"