// Licensed under the Non-Profit Open Software License version 3.0 // Each #kernel tells which function to compile; you can have many kernels #pragma kernel PerlinNoise #pragma kernel Clamp #pragma kernel HydraulicErosion #pragma kernel PseudoRandomNoise #pragma kernel HeightMapToTexture #pragma kernel Expand #pragma kernel HeightContrast #pragma kernel Terrace // Declare global buffers float BlendStrength; // Texture buffer RWTexture2D Texture; // Height buffer uint HeightMapResolution; uint HeightMapLength; RWStructuredBuffer HeightBuffer; // Global includes #include "Utils/PRNG.hlsl" #include "Utils/ClassicNoise2D.hlsl" #include "Utils/WorldKitUtils.hlsl" // Kernel includes #include "Layers/PerlinNoise.hlsl" #include "Layers/Clamp.hlsl" #include "Layers/HydraulicErosion.hlsl" #include "Layers/PseudoRandomNoise.hlsl" #include "Layers/HeightMapToTexture.hlsl" #include "Layers/Expand.hlsl" #include "Layers/HeightContrast.hlsl" #include "Layers/Terrace.hlsl"