Files
client/Editor/Internal Data/Third Party/Shaders/NimbleFoxDepthToGrayscale.shader
T
2026-07-31 19:29:07 +03:00

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Shader "Hidden/NimbleFox/DepthToGrayscale"
{
SubShader
{
Cull Off
ZWrite Off
ZTest Always
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
UNITY_DECLARE_DEPTH_TEXTURE(_MainTex);
float _DepthRangeNear;
float _DepthRangeFar;
fixed4 frag(v2f_img i) : SV_Target
{
float rawDepth = SAMPLE_DEPTH_TEXTURE(_MainTex, i.uv);
float linearDepth = LinearEyeDepth(rawDepth);
float normalizedDepth = saturate((linearDepth - _DepthRangeNear) / max(0.0001, _DepthRangeFar - _DepthRangeNear));
float grayscale = 1.0 - normalizedDepth;
return fixed4(grayscale, grayscale, grayscale, 1.0);
}
ENDCG
}
}
Fallback Off
}