Files
client/Editor/Internal Data/Third Party/Shaders/Layers/Expand.hlsl
T
2026-07-31 19:29:07 +03:00

15 lines
368 B
HLSL

// Licensed under the Non-Profit Open Software License version 3.0
// Variables
float2 ExpanderMinMax;
// Kernel
[numthreads(32,1,1)]
void Expand (uint3 id : SV_DispatchThreadID)
{
if(id.x < HeightMapLength){ // Keep in bounds
// Expand height
HeightBuffer[id.x] = clamp((HeightBuffer[id.x] - ExpanderMinMax.x) / ExpanderMinMax.y, 0, 1);
}
}