// Licensed under the Non-Profit Open Software License version 3.0 // Variables float2 ClampRange; // Kernel [numthreads(32,1,1)] void Clamp (uint3 id : SV_DispatchThreadID) { if(id.x < HeightMapLength){ // Keep in bounds // Update texture HeightBuffer[id.x] = clamp(HeightBuffer[id.x], ClampRange.x, ClampRange.y); } }