Release v0.9.6
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// Licensed under the Non-Profit Open Software License version 3.0
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// Each #kernel tells which function to compile; you can have many kernels
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#pragma kernel PerlinNoise
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#pragma kernel Clamp
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#pragma kernel HydraulicErosion
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#pragma kernel PseudoRandomNoise
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#pragma kernel HeightMapToTexture
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#pragma kernel Expand
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#pragma kernel HeightContrast
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#pragma kernel Terrace
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// Declare global buffers
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float BlendStrength;
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// Texture buffer
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RWTexture2D<float4> Texture;
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// Height buffer
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uint HeightMapResolution;
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uint HeightMapLength;
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RWStructuredBuffer<float> HeightBuffer;
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// Global includes
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#include "Utils/PRNG.hlsl"
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#include "Utils/ClassicNoise2D.hlsl"
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#include "Utils/WorldKitUtils.hlsl"
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// Kernel includes
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#include "Layers/PerlinNoise.hlsl"
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#include "Layers/Clamp.hlsl"
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#include "Layers/HydraulicErosion.hlsl"
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#include "Layers/PseudoRandomNoise.hlsl"
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#include "Layers/HeightMapToTexture.hlsl"
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#include "Layers/Expand.hlsl"
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#include "Layers/HeightContrast.hlsl"
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#include "Layers/Terrace.hlsl"
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