Release v0.9.6
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// Licensed under the Non-Profit Open Software License version 3.0
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// Variables
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float2 ClampRange;
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// Kernel
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[numthreads(32,1,1)]
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void Clamp (uint3 id : SV_DispatchThreadID)
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{
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if(id.x < HeightMapLength){ // Keep in bounds
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// Update texture
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HeightBuffer[id.x] = clamp(HeightBuffer[id.x], ClampRange.x, ClampRange.y);
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}
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}
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